To start with, I am going to look at Disney's 'The Illusion of Life':
When talking about timing (p64/5), the authors, Frank Thomas and Ollie Johnston, give a great example of just how the much of an effect on the movement the timing of inbetweens can have.
Talking about two drawings of a head, 'the first showing it leaning toward the right shoulder and the second with it over the left and its chin slightly raised.' (p64), they state how large a 'multitude of ideas' the inbetweens can communicate:
No inbetweens - The character has been hit by a tremendous force. His head is nearly snapped off.
One inbetween - . . . has been hit by a brick, rolling pin, frying pan.
Two inbetweens - . . . has a nervous tic, a muscle spasm, an uncontrollable twitch.
Three inbetweens - . . . is dodging the brick, rolling pan, frying pan.
Four inbetweens - . . . is giving a crisp order, "Get going!" "Move it!"
Five inbetweens - . . . is more friendly, "Over here" "Come on-- hurry"
Six inbetweens - . . . sees a good-looking girl, or the sports car he has always wanted.
Seven inbetweens - . . . tries to get a better look at something.
Eight inbetweens - . . . searches for the peanut butter on the kitchen shelf.
Nine inbetweens - . . . appraises, considering thoughtfully.
Ten inbetweens - . . . stretches a sore muscle.This perfectly illustrates how much a matter of inbetweens can affect the movement of a character. Within nine frames, a character could have gone from being hit by brick, to instead stretching a sore muscle.
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